Refactor to allow only spreading into empty channels

Split `run` into `spread` and `join`
This commit is contained in:
bluepython508
2024-12-08 21:04:45 +00:00
parent eac793aca8
commit 4245102bf5

View File

@@ -1,13 +1,11 @@
use std::path::Path;
use eyre::{bail, Context as _, Error, OptionExt, Result};
use eyre::{Context as _, Error, OptionExt, Result};
use futures::{FutureExt, TryStreamExt};
use poise::serenity_prelude as serenity;
use rand::seq::SliceRandom;
use rusqlite::OptionalExtension;
// TODO: buttons?
#[derive(Copy, Clone)]
struct GuildData {
guild: serenity::GuildId,
@@ -77,43 +75,45 @@ impl Data {
type Context<'a> = poise::Context<'a, Data, Error>;
async fn run(ctx: Context<'_>, from: serenity::ChannelId, to: serenity::ChannelId) -> Result<()> {
async fn channel_children(
ctx: &Context<'_>,
channel: serenity::ChannelId,
) -> Result<Vec<serenity::GuildChannel>> {
let channels = ctx
.guild_id()
.ok_or_eyre("This bot only works in servers")?
.channels(&ctx)
.await?;
Ok(channels
.into_values()
.filter(|chan| chan.parent_id == Some(channel))
.collect())
}
async fn spread(
ctx: Context<'_>,
from: serenity::ChannelId,
to: serenity::ChannelId,
) -> Result<()> {
let guild = ctx
.guild_id()
.ok_or_eyre("This bot only works in servers")?;
let channels = guild.channels(&ctx).await?;
let channels_for = |id| {
let channel = channels
.get(&id)
.ok_or_eyre(format!("The channel {id:?} doesn't exist"))?;
Ok::<_, Error>(match channel.kind {
serenity::ChannelType::Voice => vec![channel],
serenity::ChannelType::Category => channels
.values()
.filter(|chan| {
chan.kind == serenity::ChannelType::Voice && chan.parent_id == Some(channel.id)
})
.collect(),
ty => bail!(
"This bot doesn't work with non-voice channels: {:?} has type {:?}",
&channel.name,
ty
),
})
};
let mut users = channels_for(from)?
.into_iter()
.flat_map(|chan| chan.members(ctx).unwrap())
.collect::<Vec<_>>();
let from = from
.to_channel(ctx)
.await?
.guild()
.ok_or_eyre("This bot only works in servers")?;
let mut to = channel_children(&ctx, to).await?;
let mut users = from.members(ctx)?;
users.shuffle(&mut rand::thread_rng());
let mut to = channels_for(to)?;
to.retain(|x| x.members(ctx).is_ok_and(|x| x.is_empty()));
to.shuffle(&mut rand::thread_rng());
futures::future::try_join_all(
to.into_iter()
.cycle()
.zip(&users)
.map(|(channel, user)| guild.move_member(ctx, user.user.id, channel)),
)
@@ -123,6 +123,25 @@ async fn run(ctx: Context<'_>, from: serenity::ChannelId, to: serenity::ChannelI
Ok(())
}
async fn join(ctx: Context<'_>, from: serenity::ChannelId, to: serenity::ChannelId) -> Result<()> {
let guild = ctx
.guild_id()
.ok_or_eyre("This bot only works in servers")?;
let users = channel_children(&ctx, from)
.await?
.into_iter()
.flat_map(|x| x.members(ctx))
.flatten()
.collect::<Vec<_>>();
futures::future::try_join_all(users.iter().map(|user| guild.move_member(&ctx, user, to)))
.await?;
ctx.reply(format!("Moved {} users", users.len())).await?;
Ok(())
}
#[poise::command(slash_command, prefix_command, ephemeral)]
async fn dusk(ctx: Context<'_>) -> Result<()> {
let guild = ctx
@@ -134,7 +153,7 @@ async fn dusk(ctx: Context<'_>) -> Result<()> {
..
} = ctx.data().get(guild).await?;
run(ctx, town_square, cottages).await?;
spread(ctx, town_square, cottages).await?;
Ok(())
}
@@ -150,7 +169,7 @@ async fn dawn(ctx: Context<'_>) -> Result<()> {
..
} = ctx.data().get(guild).await?;
run(ctx, cottages, town_square).await?;
join(ctx, cottages, town_square).await?;
Ok(())
}
@@ -163,7 +182,6 @@ async fn st(ctx: Context<'_>, mut spectators: Vec<serenity::UserId>) -> Result<(
let GuildData { st, .. } = ctx.data().get(guild).await?;
spectators.push(ctx.author().id);
guild
.members_iter(&ctx)
.try_for_each(|member| {
@@ -186,12 +204,21 @@ async fn st(ctx: Context<'_>, mut spectators: Vec<serenity::UserId>) -> Result<(
#[poise::command(slash_command, ephemeral)]
async fn currently_playing(ctx: Context<'_>, players: Vec<serenity::UserId>) -> Result<()> {
let guild = ctx.guild_id().ok_or_eyre("This bot only works in servers")?;
let GuildData { currently_playing, .. } = ctx.data().get(guild).await?;
let guild = ctx
.guild_id()
.ok_or_eyre("This bot only works in servers")?;
let GuildData {
currently_playing, ..
} = ctx.data().get(guild).await?;
for player in &players {
guild.member(&ctx, player).await?.add_role(&ctx, currently_playing).await?;
guild
.member(&ctx, player)
.await?
.add_role(&ctx, currently_playing)
.await?;
}
ctx.reply(format!("Given {} members currently playing", players.len())).await?;
ctx.reply(format!("Given {} members currently playing", players.len()))
.await?;
Ok(())
}
@@ -201,7 +228,7 @@ async fn configure(
#[channel_types("Voice")] town_square: serenity::ChannelId,
#[channel_types("Category")] cottages: serenity::ChannelId,
st: serenity::RoleId,
currently_playing: serenity::RoleId
currently_playing: serenity::RoleId,
) -> Result<()> {
let guild = ctx
.guild_id()
@@ -250,7 +277,8 @@ async fn main() -> Result<()> {
)
.wrap_err("A Discord token is required")?;
let dbfile = std::env::var_os("DB_FILE").ok_or_eyre("A database file is required")?;
let intents = serenity::GatewayIntents::non_privileged() | serenity::GatewayIntents::GUILD_MEMBERS;
let intents =
serenity::GatewayIntents::non_privileged() | serenity::GatewayIntents::GUILD_MEMBERS;
let framework = poise::Framework::builder()
.options(poise::FrameworkOptions {