Files
botc-mover/src/main.rs
bluepython508 0e4df70f39 Buffer user moves - limit to 10 at a time
Hopefully mitigates the issues with hangs on larger calls
2025-01-30 15:08:13 +00:00

374 lines
11 KiB
Rust

use std::{future::Future, path::Path};
use ::serenity::all::{ChannelId, GuildId, UserId};
use eyre::{Context as _, Error, OptionExt, Result};
use futures::{FutureExt, StreamExt, TryStreamExt};
use poise::serenity_prelude as serenity;
use rand::seq::SliceRandom;
use rusqlite::OptionalExtension;
#[derive(Copy, Clone)]
struct GuildData {
guild: serenity::GuildId,
town_square: serenity::ChannelId,
cottages: serenity::ChannelId,
st: serenity::RoleId,
currently_playing: serenity::RoleId,
}
struct Data(tokio::sync::Mutex<rusqlite::Connection>);
impl Data {
fn open(path: impl AsRef<Path>) -> Result<Self> {
let conn = rusqlite::Connection::open(path)?;
conn.execute_batch("CREATE TABLE IF NOT EXISTS guilds(guild TEXT PRIMARY KEY NOT NULL, town_square TEXT NOT NULL, cottages TEXT NOT NULL, st TEXT, currently_playing TEXT);")?;
Ok(Self(tokio::sync::Mutex::new(conn)))
}
async fn get(&self, guild: serenity::GuildId) -> Result<GuildData> {
self.0
.lock()
.await
.prepare_cached("SELECT guild, town_square, cottages, st, currently_playing FROM guilds WHERE guild = ?;")?
.query_row(rusqlite::params![guild.to_string()], |row| {
Ok(GuildData {
guild: row.get_unwrap::<_, String>("guild").parse().unwrap(),
town_square: row.get_unwrap::<_, String>("town_square").parse().unwrap(),
cottages: row.get_unwrap::<_, String>("cottages").parse().unwrap(),
st: row.get_unwrap::<_, String>("st").parse().unwrap(),
currently_playing: row.get_unwrap::<_, String>("currently_playing").parse().unwrap(),
})
})
.optional()?
.ok_or_eyre("This bot has not been configured in this server!")
}
async fn insert(
&self,
GuildData {
guild,
town_square,
cottages,
st,
currently_playing,
}: GuildData,
) -> Result<()> {
self.0
.lock()
.await
.prepare_cached("INSERT INTO guilds (guild, town_square, cottages, st, currently_playing) VALUES (?, ?, ?, ?, ?)
ON CONFLICT(guild) DO UPDATE SET
town_square = excluded.town_square,
cottages = excluded.cottages,
st = excluded.st,
currently_playing = excluded.currently_playing;
")?
.execute(rusqlite::params![
guild.to_string(),
town_square.to_string(),
cottages.to_string(),
st.to_string(),
currently_playing.to_string(),
])?;
Ok(())
}
}
type Context<'a> = poise::Context<'a, Data, Error>;
async fn channel_children(
ctx: &Context<'_>,
channel: serenity::ChannelId,
) -> Result<Vec<serenity::GuildChannel>> {
let channels = ctx
.guild_id()
.ok_or_eyre("This bot only works in servers")?
.channels(&ctx)
.await?;
Ok(channels
.into_values()
.filter(|chan| chan.parent_id == Some(channel))
.collect())
}
fn move_users<'a>(
ctx: Context<'a>,
guild: GuildId,
users: impl Iterator<Item = (ChannelId, UserId)> + Send + 'a,
) -> impl Future<Output = Result<()>> + Send + 'a {
futures::stream::iter(users.map(move |(channel, user)| async move {
guild.move_member(ctx, user, channel).await?;
Ok(())
}))
.buffer_unordered(10)
.try_collect::<()>()
}
async fn spread(
ctx: Context<'_>,
from: serenity::ChannelId,
to: serenity::ChannelId,
) -> Result<()> {
let guild = ctx
.guild_id()
.ok_or_eyre("This bot only works in servers")?;
ctx.defer_ephemeral().await?;
let from = from
.to_channel(ctx)
.await?
.guild()
.ok_or_eyre("This bot only works in servers")?;
let mut to = channel_children(&ctx, to).await?;
let mut users = from.members(ctx)?;
users.shuffle(&mut rand::thread_rng());
to.retain(|x| x.members(ctx).is_ok_and(|x| x.is_empty()));
to.shuffle(&mut rand::thread_rng());
move_users(
ctx,
guild,
to.into_iter()
.zip(&users)
.map(|(channel, user)| (channel.id, user.user.id)),
)
.await?;
ctx.reply(format!("Moved {} users", users.len())).await?;
Ok(())
}
async fn collect(
ctx: Context<'_>,
from: serenity::ChannelId,
to: serenity::ChannelId,
) -> Result<()> {
let guild = ctx
.guild_id()
.ok_or_eyre("This bot only works in servers")?;
ctx.defer_ephemeral().await?;
let users = channel_children(&ctx, from)
.await?
.into_iter()
.flat_map(|x| x.members(ctx))
.flatten()
.collect::<Vec<_>>();
move_users(ctx, guild, users.iter().map(|user| (to, user.user.id))).await?;
futures::future::try_join_all(users.iter().map(|user| guild.move_member(&ctx, user, to)))
.await?;
ctx.reply(format!("Moved {} users", users.len())).await?;
Ok(())
}
#[poise::command(slash_command, prefix_command, ephemeral)]
async fn dusk(ctx: Context<'_>) -> Result<()> {
let guild = ctx
.guild_id()
.ok_or_eyre("This bot only works in servers")?;
let GuildData {
town_square,
cottages,
..
} = ctx.data().get(guild).await?;
spread(ctx, town_square, cottages).await?;
Ok(())
}
#[poise::command(slash_command, prefix_command, ephemeral)]
async fn dawn(ctx: Context<'_>) -> Result<()> {
let guild = ctx
.guild_id()
.ok_or_eyre("This bot only works in servers")?;
let GuildData {
town_square,
cottages,
..
} = ctx.data().get(guild).await?;
collect(ctx, cottages, town_square).await?;
Ok(())
}
#[poise::command(slash_command, ephemeral)]
async fn join(
ctx: Context<'_>,
to: serenity::UserId,
user: Option<serenity::UserId>,
) -> Result<()> {
let guild = ctx
.guild_id()
.ok_or_eyre("This bot only works in servers")?;
let GuildData { cottages, .. } = ctx.data().get(guild).await?;
let channel = channel_children(&ctx, cottages)
.await?
.into_iter()
.find(|chan| {
chan.members(ctx)
.is_ok_and(|members| members.iter().any(|member| member.user.id == to))
});
match channel {
Some(channel) => {
guild
.move_member(ctx, user.unwrap_or(ctx.author().id), channel)
.await?;
ctx.reply("Joined player").await?;
}
None => {
ctx.reply("User is not in cottages").await?;
}
}
Ok(())
}
#[poise::command(slash_command, ephemeral)]
async fn st(ctx: Context<'_>, mut spectators: Vec<serenity::UserId>) -> Result<()> {
let guild = ctx
.guild_id()
.ok_or_eyre("This bot only works in servers")?;
let GuildData { st, .. } = ctx.data().get(guild).await?;
spectators.push(ctx.author().id);
futures::future::try_join_all(guild.members(&ctx, None, None).await?.into_iter().map(
|member| {
let spectators = &spectators;
async move {
match (
spectators.contains(&member.user.id),
member.roles.contains(&st),
) {
(true, true) | (false, false) => Ok(()),
(true, false) => member.add_role(&ctx, st).await,
(false, true) => member.remove_role(&ctx, st).await,
}
}
},
))
.await?;
ctx.reply(format!("{} members given ST", spectators.len()))
.await?;
Ok(())
}
#[poise::command(slash_command, ephemeral)]
async fn currently_playing(ctx: Context<'_>, players: Vec<serenity::UserId>) -> Result<()> {
let guild = ctx
.guild_id()
.ok_or_eyre("This bot only works in servers")?;
let GuildData {
currently_playing, ..
} = ctx.data().get(guild).await?;
for player in &players {
guild
.member(&ctx, player)
.await?
.add_role(&ctx, currently_playing)
.await?;
}
ctx.reply(format!("Given {} members currently playing", players.len()))
.await?;
Ok(())
}
#[poise::command(slash_command, prefix_command, ephemeral)]
async fn configure(
ctx: Context<'_>,
#[channel_types("Voice")] town_square: serenity::ChannelId,
#[channel_types("Category")] cottages: serenity::ChannelId,
st: serenity::RoleId,
currently_playing: serenity::RoleId,
) -> Result<()> {
let guild = ctx
.guild_id()
.ok_or_eyre("This bot only works in servers")?;
ctx.data()
.insert(GuildData {
guild,
town_square,
cottages,
st,
currently_playing,
})
.await?;
ctx.reply("Configured successfully!").await?;
Ok(())
}
async fn register_commands(
ctx: impl AsRef<serenity::Http>,
options: &poise::FrameworkOptions<Data, Error>,
guild: serenity::GuildId,
) -> Result<()> {
poise::builtins::register_in_guild(ctx, &options.commands, guild).await?;
Ok(())
}
async fn on_event(
ctx: &serenity::Context,
event: &serenity::FullEvent,
framework: poise::FrameworkContext<'_, Data, Error>,
_: &Data,
) -> Result<()> {
if let serenity::FullEvent::GuildCreate { guild, is_new: _ } = event {
register_commands(ctx, framework.options, guild.id).await?;
};
Ok(())
}
#[tokio::main(flavor = "current_thread")]
async fn main() -> Result<()> {
color_eyre::install()?;
let token = std::fs::read_to_string(
std::env::var_os("DISCORD_TOKEN_FILE").ok_or_eyre("A Discord token is required")?,
)
.wrap_err("A Discord token is required")?;
let dbfile = std::env::var_os("DB_FILE").ok_or_eyre("A database file is required")?;
let intents =
serenity::GatewayIntents::non_privileged() | serenity::GatewayIntents::GUILD_MEMBERS;
let framework = poise::Framework::builder()
.options(poise::FrameworkOptions {
commands: vec![
dusk(),
dawn(),
st(),
currently_playing(),
join(),
configure(),
],
event_handler: |ctx, ev, ctxf, data| on_event(ctx, ev, ctxf, data).boxed(),
..Default::default()
})
.setup(|ctx, ready, framework| {
Box::pin(async move {
for guild in &ready.guilds {
register_commands(ctx, framework.options(), guild.id).await?;
}
Data::open(dbfile)
})
})
.build();
serenity::ClientBuilder::new(token, intents)
.framework(framework)
.await?
.start()
.await?;
Ok(())
}