Timer on oneshot mods: held for one second doesn't queue modifiers

This commit is contained in:
bluepython508
2024-03-07 16:14:05 +00:00
parent 373ccbec40
commit 9d6db95f0b

View File

@@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "action.h" #include "action.h"
#include "timer.h"
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
enum keycodes { enum keycodes {
@@ -205,10 +206,21 @@ typedef enum {
os_down_unused, os_down_unused,
os_down_used, os_down_used,
os_locked os_locked
} oneshot_mode_t;
typedef struct {
uint16_t time;
uint16_t mod;
uint16_t trigger;
oneshot_mode_t mode;
} oneshot_state_t; } oneshot_state_t;
oneshot_state_t oneshot_state[4] = {0}; oneshot_state_t oneshot_state[4] = {
uint16_t mods[] = {KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI}; { 0, KC_LSFT, OS_LSFT, os_up_unqueued },
{ 0, KC_LCTL, OS_LCTL, os_up_unqueued },
{ 0, KC_LALT, OS_LALT, os_up_unqueued },
{ 0, KC_LGUI, OS_LGUI, os_up_unqueued }
};
bool is_oneshot_ignored_key(uint16_t keycode) { bool is_oneshot_ignored_key(uint16_t keycode) {
switch (keycode) { switch (keycode) {
@@ -228,11 +240,6 @@ bool is_oneshot_ignored_key(uint16_t keycode) {
bool is_oneshot_cancel_key(uint16_t keycode) { bool is_oneshot_cancel_key(uint16_t keycode) {
switch (keycode) { switch (keycode) {
// case NAV:
// case SYM:
// case NUM:
// case FUN:
// return true;
case KC_NO: case KC_NO:
return true; return true;
default: default:
@@ -243,40 +250,44 @@ bool is_oneshot_cancel_key(uint16_t keycode) {
// Based on https://github.com/qmk/qmk_firmware/blob/user-keymaps-still-present/users/callum/oneshot.c // Based on https://github.com/qmk/qmk_firmware/blob/user-keymaps-still-present/users/callum/oneshot.c
void update_oneshot( void update_oneshot(
oneshot_state_t *state, oneshot_state_t *state,
uint16_t mod,
uint16_t trigger,
uint16_t keycode, uint16_t keycode,
keyrecord_t *record keyrecord_t *record
) { ) {
if (keycode == trigger) { if (keycode == state->trigger) {
if (record->event.pressed) { if (record->event.pressed) {
// Trigger keydown // Trigger keydown
switch (*state) { switch (state->mode) {
case os_up_queued: case os_up_queued:
*state = os_locked; state->mode = os_locked;
break; break;
case os_up_unqueued: case os_up_unqueued:
register_code(mod); register_code(state->mod);
*state = os_down_unused; state->time = timer_read();
state->mode = os_down_unused;
break; break;
case os_locked: case os_locked:
*state = os_down_used; state->mode = os_down_used;
break; break;
default: default:
*state = os_down_unused; state->mode = os_down_unused;
break; break;
} }
} else { } else {
// Trigger keyup // Trigger keyup
switch (*state) { switch (state->mode) {
case os_down_unused: case os_down_unused:
// If we didn't use the mod while trigger was held, queue it. // If we didn't use the mod while trigger was held, queue it.
*state = os_up_queued; if (timer_elapsed(state->time) < 1000) {
state->mode = os_up_queued;
} else {
state->mode = os_up_unqueued;
unregister_code(state->mod);
}
break; break;
case os_down_used: case os_down_used:
// If we did use the mod while trigger was held, unregister it. // If we did use the mod while trigger was held, unregister it.
*state = os_up_unqueued; state->mode = os_up_unqueued;
unregister_code(mod); unregister_code(state->mod);
break; break;
default: default:
break; break;
@@ -284,21 +295,21 @@ void update_oneshot(
} }
} else { } else {
if (record->event.pressed) { if (record->event.pressed) {
if (is_oneshot_cancel_key(keycode) && *state != os_up_unqueued) { if (is_oneshot_cancel_key(keycode) && state->mode != os_up_unqueued) {
// Cancel oneshot on designated cancel keydown. // Cancel oneshot on designated cancel keydown.
*state = os_up_unqueued; state->mode = os_up_unqueued;
unregister_code(mod); unregister_code(state->mod);
} }
} else { } else {
if (!is_oneshot_ignored_key(keycode)) { if (!is_oneshot_ignored_key(keycode)) {
// On non-ignored keyup, consider the oneshot used. // On non-ignored keyup, consider the oneshot used.
switch (*state) { switch (state->mode) {
case os_down_unused: case os_down_unused:
*state = os_down_used; state->mode = os_down_used;
break; break;
case os_up_queued: case os_up_queued:
*state = os_up_unqueued; state->mode = os_up_unqueued;
unregister_code(mod); unregister_code(state->mod);
break; break;
default: default:
break; break;
@@ -309,12 +320,12 @@ void update_oneshot(
} }
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
update_oneshot(&oneshot_state[0], mods[0], OS_LSFT, keycode, record); update_oneshot(&oneshot_state[0], keycode, record);
update_oneshot(&oneshot_state[1], mods[1], OS_LCTL, keycode, record); update_oneshot(&oneshot_state[1], keycode, record);
update_oneshot(&oneshot_state[2], mods[2], OS_LALT, keycode, record); update_oneshot(&oneshot_state[2], keycode, record);
update_oneshot(&oneshot_state[3], mods[3], OS_LGUI, keycode, record); update_oneshot(&oneshot_state[3], keycode, record);
if (oneshot_state[0] == os_locked && keycode == KC_SPACE) { if (oneshot_state[0].mode == os_locked && keycode == KC_SPACE) {
if (record->event.pressed) { if (record->event.pressed) {
register_code(KC_MINUS); register_code(KC_MINUS);
} else { } else {