Update dependencies

This commit is contained in:
bluepython508
2024-11-01 17:33:34 +00:00
parent 033ac0b400
commit 5cdfab398d
3596 changed files with 1033483 additions and 259 deletions

17
vendor/golang.zx2c4.com/wintun/LICENSE generated vendored Normal file
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Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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vendor/golang.zx2c4.com/wintun/README.md generated vendored Normal file
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## wintun-go
This contains bindings to use [Wintun](https://www.wintun.net) from Go.
```go
import "golang.zx2c4.com/wintun"
```
- [Documentation](https://pkg.go.dev/golang.zx2c4.com/wintun)

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vendor/golang.zx2c4.com/wintun/dll.go generated vendored Normal file
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//go:build windows
/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2017-2021 WireGuard LLC. All Rights Reserved.
*/
package wintun
import (
"fmt"
"sync"
"sync/atomic"
"unsafe"
"golang.org/x/sys/windows"
)
func newLazyDLL(name string, onLoad func(d *lazyDLL)) *lazyDLL {
return &lazyDLL{Name: name, onLoad: onLoad}
}
func (d *lazyDLL) NewProc(name string) *lazyProc {
return &lazyProc{dll: d, Name: name}
}
type lazyProc struct {
Name string
mu sync.Mutex
dll *lazyDLL
addr uintptr
}
func (p *lazyProc) Find() error {
if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&p.addr))) != nil {
return nil
}
p.mu.Lock()
defer p.mu.Unlock()
if p.addr != 0 {
return nil
}
err := p.dll.Load()
if err != nil {
return fmt.Errorf("Error loading %v DLL: %w", p.dll.Name, err)
}
addr, err := p.nameToAddr()
if err != nil {
return fmt.Errorf("Error getting %v address: %w", p.Name, err)
}
atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&p.addr)), unsafe.Pointer(addr))
return nil
}
func (p *lazyProc) Addr() uintptr {
err := p.Find()
if err != nil {
panic(err)
}
return p.addr
}
type lazyDLL struct {
Name string
mu sync.Mutex
module windows.Handle
onLoad func(d *lazyDLL)
}
func (d *lazyDLL) Load() error {
if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&d.module))) != nil {
return nil
}
d.mu.Lock()
defer d.mu.Unlock()
if d.module != 0 {
return nil
}
const (
LOAD_LIBRARY_SEARCH_APPLICATION_DIR = 0x00000200
LOAD_LIBRARY_SEARCH_SYSTEM32 = 0x00000800
)
module, err := windows.LoadLibraryEx(d.Name, 0, LOAD_LIBRARY_SEARCH_APPLICATION_DIR|LOAD_LIBRARY_SEARCH_SYSTEM32)
if err != nil {
return fmt.Errorf("Unable to load library: %w", err)
}
atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.module)), unsafe.Pointer(module))
if d.onLoad != nil {
d.onLoad(d)
}
return nil
}
func (p *lazyProc) nameToAddr() (uintptr, error) {
return windows.GetProcAddress(p.dll.module, p.Name)
}
// Version returns the version of the Wintun DLL.
func Version() string {
if modwintun.Load() != nil {
return "unknown"
}
resInfo, err := windows.FindResource(modwintun.module, windows.ResourceID(1), windows.RT_VERSION)
if err != nil {
return "unknown"
}
data, err := windows.LoadResourceData(modwintun.module, resInfo)
if err != nil {
return "unknown"
}
var fixedInfo *windows.VS_FIXEDFILEINFO
fixedInfoLen := uint32(unsafe.Sizeof(*fixedInfo))
err = windows.VerQueryValue(unsafe.Pointer(&data[0]), `\`, unsafe.Pointer(&fixedInfo), &fixedInfoLen)
if err != nil {
return "unknown"
}
version := fmt.Sprintf("%d.%d", (fixedInfo.FileVersionMS>>16)&0xff, (fixedInfo.FileVersionMS>>0)&0xff)
if nextNibble := (fixedInfo.FileVersionLS >> 16) & 0xff; nextNibble != 0 {
version += fmt.Sprintf(".%d", nextNibble)
}
if nextNibble := (fixedInfo.FileVersionLS >> 0) & 0xff; nextNibble != 0 {
version += fmt.Sprintf(".%d", nextNibble)
}
return version
}

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vendor/golang.zx2c4.com/wintun/session.go generated vendored Normal file
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//go:build windows
/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2017-2021 WireGuard LLC. All Rights Reserved.
*/
package wintun
import (
"syscall"
"unsafe"
"golang.org/x/sys/windows"
)
type Session struct {
handle uintptr
}
const (
PacketSizeMax = 0xffff // Maximum packet size
RingCapacityMin = 0x20000 // Minimum ring capacity (128 kiB)
RingCapacityMax = 0x4000000 // Maximum ring capacity (64 MiB)
)
// Packet with data
type Packet struct {
Next *Packet // Pointer to next packet in queue
Size uint32 // Size of packet (max WINTUN_MAX_IP_PACKET_SIZE)
Data *[PacketSizeMax]byte // Pointer to layer 3 IPv4 or IPv6 packet
}
var (
procWintunAllocateSendPacket = modwintun.NewProc("WintunAllocateSendPacket")
procWintunEndSession = modwintun.NewProc("WintunEndSession")
procWintunGetReadWaitEvent = modwintun.NewProc("WintunGetReadWaitEvent")
procWintunReceivePacket = modwintun.NewProc("WintunReceivePacket")
procWintunReleaseReceivePacket = modwintun.NewProc("WintunReleaseReceivePacket")
procWintunSendPacket = modwintun.NewProc("WintunSendPacket")
procWintunStartSession = modwintun.NewProc("WintunStartSession")
)
func (wintun *Adapter) StartSession(capacity uint32) (session Session, err error) {
r0, _, e1 := syscall.Syscall(procWintunStartSession.Addr(), 2, uintptr(wintun.handle), uintptr(capacity), 0)
if r0 == 0 {
err = e1
} else {
session = Session{r0}
}
return
}
func (session Session) End() {
syscall.Syscall(procWintunEndSession.Addr(), 1, session.handle, 0, 0)
session.handle = 0
}
func (session Session) ReadWaitEvent() (handle windows.Handle) {
r0, _, _ := syscall.Syscall(procWintunGetReadWaitEvent.Addr(), 1, session.handle, 0, 0)
handle = windows.Handle(r0)
return
}
func (session Session) ReceivePacket() (packet []byte, err error) {
var packetSize uint32
r0, _, e1 := syscall.Syscall(procWintunReceivePacket.Addr(), 2, session.handle, uintptr(unsafe.Pointer(&packetSize)), 0)
if r0 == 0 {
err = e1
return
}
packet = unsafe.Slice((*byte)(unsafe.Pointer(r0)), packetSize)
return
}
func (session Session) ReleaseReceivePacket(packet []byte) {
syscall.Syscall(procWintunReleaseReceivePacket.Addr(), 2, session.handle, uintptr(unsafe.Pointer(&packet[0])), 0)
}
func (session Session) AllocateSendPacket(packetSize int) (packet []byte, err error) {
r0, _, e1 := syscall.Syscall(procWintunAllocateSendPacket.Addr(), 2, session.handle, uintptr(packetSize), 0)
if r0 == 0 {
err = e1
return
}
packet = unsafe.Slice((*byte)(unsafe.Pointer(r0)), packetSize)
return
}
func (session Session) SendPacket(packet []byte) {
syscall.Syscall(procWintunSendPacket.Addr(), 2, session.handle, uintptr(unsafe.Pointer(&packet[0])), 0)
}

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vendor/golang.zx2c4.com/wintun/wintun.go generated vendored Normal file
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//go:build windows
/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2017-2021 WireGuard LLC. All Rights Reserved.
*/
package wintun
import (
"log"
"runtime"
"syscall"
"unsafe"
"golang.org/x/sys/windows"
)
type loggerLevel int
const (
logInfo loggerLevel = iota
logWarn
logErr
)
const AdapterNameMax = 128
type Adapter struct {
handle uintptr
}
var (
modwintun = newLazyDLL("wintun.dll", setupLogger)
procWintunCreateAdapter = modwintun.NewProc("WintunCreateAdapter")
procWintunOpenAdapter = modwintun.NewProc("WintunOpenAdapter")
procWintunCloseAdapter = modwintun.NewProc("WintunCloseAdapter")
procWintunDeleteDriver = modwintun.NewProc("WintunDeleteDriver")
procWintunGetAdapterLUID = modwintun.NewProc("WintunGetAdapterLUID")
procWintunGetRunningDriverVersion = modwintun.NewProc("WintunGetRunningDriverVersion")
)
type TimestampedWriter interface {
WriteWithTimestamp(p []byte, ts int64) (n int, err error)
}
func logMessage(level loggerLevel, timestamp uint64, msg *uint16) int {
if tw, ok := log.Default().Writer().(TimestampedWriter); ok {
tw.WriteWithTimestamp([]byte(log.Default().Prefix()+windows.UTF16PtrToString(msg)), (int64(timestamp)-116444736000000000)*100)
} else {
log.Println(windows.UTF16PtrToString(msg))
}
return 0
}
func setupLogger(dll *lazyDLL) {
var callback uintptr
if runtime.GOARCH == "386" {
callback = windows.NewCallback(func(level loggerLevel, timestampLow, timestampHigh uint32, msg *uint16) int {
return logMessage(level, uint64(timestampHigh)<<32|uint64(timestampLow), msg)
})
} else if runtime.GOARCH == "arm" {
callback = windows.NewCallback(func(level loggerLevel, _, timestampLow, timestampHigh uint32, msg *uint16) int {
return logMessage(level, uint64(timestampHigh)<<32|uint64(timestampLow), msg)
})
} else if runtime.GOARCH == "amd64" || runtime.GOARCH == "arm64" {
callback = windows.NewCallback(logMessage)
}
syscall.Syscall(dll.NewProc("WintunSetLogger").Addr(), 1, callback, 0, 0)
}
func closeAdapter(wintun *Adapter) {
syscall.Syscall(procWintunCloseAdapter.Addr(), 1, wintun.handle, 0, 0)
}
// CreateAdapter creates a Wintun adapter. name is the cosmetic name of the adapter.
// tunnelType represents the type of adapter and should be "Wintun". requestedGUID is
// the GUID of the created network adapter, which then influences NLA generation
// deterministically. If it is set to nil, the GUID is chosen by the system at random,
// and hence a new NLA entry is created for each new adapter.
func CreateAdapter(name string, tunnelType string, requestedGUID *windows.GUID) (wintun *Adapter, err error) {
var name16 *uint16
name16, err = windows.UTF16PtrFromString(name)
if err != nil {
return
}
var tunnelType16 *uint16
tunnelType16, err = windows.UTF16PtrFromString(tunnelType)
if err != nil {
return
}
if err := procWintunCreateAdapter.Find(); err != nil {
return nil, err
}
r0, _, e1 := syscall.Syscall(procWintunCreateAdapter.Addr(), 3, uintptr(unsafe.Pointer(name16)), uintptr(unsafe.Pointer(tunnelType16)), uintptr(unsafe.Pointer(requestedGUID)))
if r0 == 0 {
err = e1
return
}
wintun = &Adapter{handle: r0}
runtime.SetFinalizer(wintun, closeAdapter)
return
}
// OpenAdapter opens an existing Wintun adapter by name.
func OpenAdapter(name string) (wintun *Adapter, err error) {
var name16 *uint16
name16, err = windows.UTF16PtrFromString(name)
if err != nil {
return
}
if err := procWintunOpenAdapter.Find(); err != nil {
return nil, err
}
r0, _, e1 := syscall.Syscall(procWintunOpenAdapter.Addr(), 1, uintptr(unsafe.Pointer(name16)), 0, 0)
if r0 == 0 {
err = e1
return
}
wintun = &Adapter{handle: r0}
runtime.SetFinalizer(wintun, closeAdapter)
return
}
// Close closes a Wintun adapter.
func (wintun *Adapter) Close() (err error) {
if err := procWintunCloseAdapter.Find(); err != nil {
return err
}
runtime.SetFinalizer(wintun, nil)
r1, _, e1 := syscall.Syscall(procWintunCloseAdapter.Addr(), 1, wintun.handle, 0, 0)
if r1 == 0 {
err = e1
}
return
}
// Uninstall removes the driver from the system if no drivers are currently in use.
func Uninstall() (err error) {
if err := procWintunDeleteDriver.Find(); err != nil {
return err
}
r1, _, e1 := syscall.Syscall(procWintunDeleteDriver.Addr(), 0, 0, 0, 0)
if r1 == 0 {
err = e1
}
return
}
// RunningVersion returns the version of the loaded driver.
func RunningVersion() (version uint32, err error) {
if err := procWintunGetRunningDriverVersion.Find(); err != nil {
return 0, err
}
r0, _, e1 := syscall.Syscall(procWintunGetRunningDriverVersion.Addr(), 0, 0, 0, 0)
version = uint32(r0)
if version == 0 {
err = e1
}
return
}
// LUID returns the LUID of the adapter.
func (wintun *Adapter) LUID() (luid uint64) {
syscall.Syscall(procWintunGetAdapterLUID.Addr(), 2, uintptr(wintun.handle), uintptr(unsafe.Pointer(&luid)), 0)
return
}