Update dependencies
This commit is contained in:
303
vendor/gvisor.dev/gvisor/pkg/waiter/waiter.go
vendored
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303
vendor/gvisor.dev/gvisor/pkg/waiter/waiter.go
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// Copyright 2018 The gVisor Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package waiter provides the implementation of a wait queue, where waiters can
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// be enqueued to be notified when an event of interest happens.
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//
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// Becoming readable and/or writable are examples of events. Waiters are
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// expected to use a pattern similar to this to make a blocking function out of
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// a non-blocking one:
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//
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// func (o *object) blockingRead(...) error {
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// err := o.nonBlockingRead(...)
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// if err != ErrAgain {
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// // Completed with no need to wait!
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// return err
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// }
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//
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// e := createOrGetWaiterEntry(...)
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// o.EventRegister(&e, waiter.EventIn)
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// defer o.EventUnregister(&e)
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//
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// // We need to try to read again after registration because the
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// // object may have become readable between the last attempt to
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// // read and read registration.
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// err = o.nonBlockingRead(...)
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// for err == ErrAgain {
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// wait()
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// err = o.nonBlockingRead(...)
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// }
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//
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// return err
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// }
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//
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// Another goroutine needs to notify waiters when events happen. For example:
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//
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// func (o *object) Write(...) ... {
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// // Do write work.
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// [...]
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//
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// if oldDataAvailableSize == 0 && dataAvailableSize > 0 {
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// // If no data was available and now some data is
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// // available, the object became readable, so notify
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// // potential waiters about this.
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// o.Notify(waiter.EventIn)
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// }
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// }
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package waiter
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import (
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"gvisor.dev/gvisor/pkg/sync"
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)
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// EventMask represents io events as used in the poll() syscall.
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type EventMask uint64
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// Events that waiters can wait on. The meaning is the same as those in the
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// poll() syscall.
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const (
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EventIn EventMask = 0x01 // POLLIN
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EventPri EventMask = 0x02 // POLLPRI
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EventOut EventMask = 0x04 // POLLOUT
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EventErr EventMask = 0x08 // POLLERR
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EventHUp EventMask = 0x10 // POLLHUP
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EventRdNorm EventMask = 0x0040 // POLLRDNORM
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EventWrNorm EventMask = 0x0100 // POLLWRNORM
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EventInternal EventMask = 0x1000
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EventRdHUp EventMask = 0x2000 // POLLRDHUP
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allEvents EventMask = 0x1f | EventRdNorm | EventWrNorm | EventRdHUp
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ReadableEvents EventMask = EventIn | EventRdNorm
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WritableEvents EventMask = EventOut | EventWrNorm
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)
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// EventMaskFromLinux returns an EventMask representing the supported events
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// from the Linux events e, which is in the format used by poll(2).
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func EventMaskFromLinux(e uint32) EventMask {
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// Our flag definitions are currently identical to Linux.
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return EventMask(e) & allEvents
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}
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// ToLinux returns e in the format used by Linux poll(2).
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func (e EventMask) ToLinux() uint32 {
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// Our flag definitions are currently identical to Linux.
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return uint32(e)
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}
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// Waitable contains the methods that need to be implemented by waitable
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// objects.
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type Waitable interface {
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// Readiness returns what the object is currently ready for. If it's
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// not ready for a desired purpose, the caller may use EventRegister and
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// EventUnregister to get notifications once the object becomes ready.
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//
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// Implementations should allow for events like EventHUp and EventErr
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// to be returned regardless of whether they are in the input EventMask.
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Readiness(mask EventMask) EventMask
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// EventRegister registers the given waiter entry to receive
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// notifications when an event occurs that makes the object ready for
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// at least one of the events in mask.
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EventRegister(e *Entry) error
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// EventUnregister unregisters a waiter entry previously registered with
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// EventRegister().
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EventUnregister(e *Entry)
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}
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// EventListener provides a notify callback.
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type EventListener interface {
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// NotifyEvent is the function to be called when the waiter entry is
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// notified. It is responsible for doing whatever is needed to wake up
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// the waiter.
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//
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// The callback is supposed to perform minimal work, and cannot call
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// any method on the queue itself because it will be locked while the
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// callback is running.
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//
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// The mask indicates the events that occurred and that the entry is
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// interested in.
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NotifyEvent(mask EventMask)
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}
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// Entry represents a waiter that can be add to the a wait queue. It can
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// only be in one queue at a time, and is added "intrusively" to the queue with
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// no extra memory allocations.
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//
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// +stateify savable
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type Entry struct {
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waiterEntry
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// eventListener receives the notification.
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eventListener EventListener
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// mask should be immutable once queued.
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mask EventMask
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}
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// Init initializes the Entry.
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//
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// This must only be called when unregistered.
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func (e *Entry) Init(eventListener EventListener, mask EventMask) {
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e.eventListener = eventListener
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e.mask = mask
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}
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// Mask returns the entry mask.
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func (e *Entry) Mask() EventMask {
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return e.mask
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}
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// NotifyEvent notifies the event listener.
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//
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// Mask should be the full set of active events.
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func (e *Entry) NotifyEvent(mask EventMask) {
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if m := mask & e.mask; m != 0 {
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e.eventListener.NotifyEvent(m)
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}
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}
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// ChannelNotifier is a simple channel-based notification.
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type ChannelNotifier chan struct{}
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// NotifyEvent implements waiter.EventListener.NotifyEvent.
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func (c ChannelNotifier) NotifyEvent(EventMask) {
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select {
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case c <- struct{}{}:
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default:
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}
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}
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// NewChannelEntry initializes a new Entry that does a non-blocking write to a
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// struct{} channel when the callback is called. It returns the new Entry
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// instance and the channel being used.
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func NewChannelEntry(mask EventMask) (e Entry, ch chan struct{}) {
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ch = make(chan struct{}, 1)
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e.Init(ChannelNotifier(ch), mask)
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return e, ch
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}
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type functionNotifier func(EventMask)
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// NotifyEvent implements waiter.EventListener.NotifyEvent.
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func (f functionNotifier) NotifyEvent(mask EventMask) {
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f(mask)
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}
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// NewFunctionEntry initializes a new Entry that calls the given function.
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func NewFunctionEntry(mask EventMask, fn func(EventMask)) (e Entry) {
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e.Init(functionNotifier(fn), mask)
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return e
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}
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// Queue represents the wait queue where waiters can be added and
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// notifiers can notify them when events happen.
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//
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// The zero value for waiter.Queue is an empty queue ready for use.
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//
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// +stateify savable
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type Queue struct {
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list waiterList
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mu sync.RWMutex `state:"nosave"`
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}
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// EventRegister adds a waiter to the wait queue.
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func (q *Queue) EventRegister(e *Entry) {
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q.mu.Lock()
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q.list.PushBack(e)
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q.mu.Unlock()
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}
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// EventUnregister removes the given waiter entry from the wait queue.
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func (q *Queue) EventUnregister(e *Entry) {
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q.mu.Lock()
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q.list.Remove(e)
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q.mu.Unlock()
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}
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// Notify notifies all waiters in the queue whose masks have at least one bit
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// in common with the notification mask.
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func (q *Queue) Notify(mask EventMask) {
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q.mu.RLock()
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for e := q.list.Front(); e != nil; e = e.Next() {
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m := mask & e.mask
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if m == 0 {
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continue
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}
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e.eventListener.NotifyEvent(m) // Skip intermediate call.
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}
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q.mu.RUnlock()
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}
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// Events returns the set of events being waited on. It is the union of the
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// masks of all registered entries.
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func (q *Queue) Events() EventMask {
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q.mu.RLock()
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defer q.mu.RUnlock()
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ret := EventMask(0)
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for e := q.list.Front(); e != nil; e = e.Next() {
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ret |= e.mask
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}
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return ret
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}
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// IsEmpty returns if the wait queue is empty or not.
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func (q *Queue) IsEmpty() bool {
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q.mu.RLock()
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defer q.mu.RUnlock()
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return q.list.Front() == nil
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}
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// AlwaysReady implements the Waitable interface but is always ready. Embedding
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// this struct into another struct makes it implement the boilerplate empty
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// functions automatically.
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type AlwaysReady struct {
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}
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// Readiness always returns the input mask because this object is always ready.
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func (*AlwaysReady) Readiness(mask EventMask) EventMask {
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return mask
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}
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// EventRegister doesn't do anything because this object doesn't need to issue
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// notifications because its readiness never changes.
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func (*AlwaysReady) EventRegister(*Entry) error {
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return nil
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}
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// EventUnregister doesn't do anything because this object doesn't need to issue
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// notifications because its readiness never changes.
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func (*AlwaysReady) EventUnregister(e *Entry) {
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}
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// NeverReady implements the Waitable interface but is never ready. Otherwise,
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// this is exactly the same as AlwaysReady.
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type NeverReady struct {
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}
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// Readiness always returns the input mask because this object is always ready.
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func (*NeverReady) Readiness(mask EventMask) EventMask {
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return mask
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}
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// EventRegister doesn't do anything because this object doesn't need to issue
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// notifications because its readiness never changes.
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func (*NeverReady) EventRegister(e *Entry) error {
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return nil
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}
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// EventUnregister doesn't do anything because this object doesn't need to issue
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// notifications because its readiness never changes.
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func (*NeverReady) EventUnregister(e *Entry) {
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}
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239
vendor/gvisor.dev/gvisor/pkg/waiter/waiter_list.go
vendored
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239
vendor/gvisor.dev/gvisor/pkg/waiter/waiter_list.go
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@@ -0,0 +1,239 @@
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package waiter
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// ElementMapper provides an identity mapping by default.
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//
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// This can be replaced to provide a struct that maps elements to linker
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// objects, if they are not the same. An ElementMapper is not typically
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// required if: Linker is left as is, Element is left as is, or Linker and
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// Element are the same type.
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type waiterElementMapper struct{}
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// linkerFor maps an Element to a Linker.
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//
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// This default implementation should be inlined.
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//
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//go:nosplit
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func (waiterElementMapper) linkerFor(elem *Entry) *Entry { return elem }
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// List is an intrusive list. Entries can be added to or removed from the list
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// in O(1) time and with no additional memory allocations.
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//
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// The zero value for List is an empty list ready to use.
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//
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// To iterate over a list (where l is a List):
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//
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// for e := l.Front(); e != nil; e = e.Next() {
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// // do something with e.
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// }
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//
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// +stateify savable
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type waiterList struct {
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head *Entry
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tail *Entry
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}
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// Reset resets list l to the empty state.
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func (l *waiterList) Reset() {
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l.head = nil
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l.tail = nil
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}
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// Empty returns true iff the list is empty.
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//
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//go:nosplit
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func (l *waiterList) Empty() bool {
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return l.head == nil
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}
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// Front returns the first element of list l or nil.
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//
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//go:nosplit
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func (l *waiterList) Front() *Entry {
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return l.head
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}
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// Back returns the last element of list l or nil.
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//
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//go:nosplit
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func (l *waiterList) Back() *Entry {
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return l.tail
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}
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// Len returns the number of elements in the list.
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//
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// NOTE: This is an O(n) operation.
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//
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//go:nosplit
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func (l *waiterList) Len() (count int) {
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for e := l.Front(); e != nil; e = (waiterElementMapper{}.linkerFor(e)).Next() {
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count++
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}
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return count
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}
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// PushFront inserts the element e at the front of list l.
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//
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//go:nosplit
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func (l *waiterList) PushFront(e *Entry) {
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linker := waiterElementMapper{}.linkerFor(e)
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linker.SetNext(l.head)
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linker.SetPrev(nil)
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if l.head != nil {
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waiterElementMapper{}.linkerFor(l.head).SetPrev(e)
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} else {
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l.tail = e
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}
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l.head = e
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}
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// PushFrontList inserts list m at the start of list l, emptying m.
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//
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//go:nosplit
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func (l *waiterList) PushFrontList(m *waiterList) {
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if l.head == nil {
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l.head = m.head
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l.tail = m.tail
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} else if m.head != nil {
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waiterElementMapper{}.linkerFor(l.head).SetPrev(m.tail)
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waiterElementMapper{}.linkerFor(m.tail).SetNext(l.head)
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l.head = m.head
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}
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m.head = nil
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m.tail = nil
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}
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// PushBack inserts the element e at the back of list l.
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//
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//go:nosplit
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func (l *waiterList) PushBack(e *Entry) {
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linker := waiterElementMapper{}.linkerFor(e)
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linker.SetNext(nil)
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linker.SetPrev(l.tail)
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if l.tail != nil {
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waiterElementMapper{}.linkerFor(l.tail).SetNext(e)
|
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} else {
|
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l.head = e
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}
|
||||
|
||||
l.tail = e
|
||||
}
|
||||
|
||||
// PushBackList inserts list m at the end of list l, emptying m.
|
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//
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//go:nosplit
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func (l *waiterList) PushBackList(m *waiterList) {
|
||||
if l.head == nil {
|
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l.head = m.head
|
||||
l.tail = m.tail
|
||||
} else if m.head != nil {
|
||||
waiterElementMapper{}.linkerFor(l.tail).SetNext(m.head)
|
||||
waiterElementMapper{}.linkerFor(m.head).SetPrev(l.tail)
|
||||
|
||||
l.tail = m.tail
|
||||
}
|
||||
m.head = nil
|
||||
m.tail = nil
|
||||
}
|
||||
|
||||
// InsertAfter inserts e after b.
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||||
//
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//go:nosplit
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func (l *waiterList) InsertAfter(b, e *Entry) {
|
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bLinker := waiterElementMapper{}.linkerFor(b)
|
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eLinker := waiterElementMapper{}.linkerFor(e)
|
||||
|
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a := bLinker.Next()
|
||||
|
||||
eLinker.SetNext(a)
|
||||
eLinker.SetPrev(b)
|
||||
bLinker.SetNext(e)
|
||||
|
||||
if a != nil {
|
||||
waiterElementMapper{}.linkerFor(a).SetPrev(e)
|
||||
} else {
|
||||
l.tail = e
|
||||
}
|
||||
}
|
||||
|
||||
// InsertBefore inserts e before a.
|
||||
//
|
||||
//go:nosplit
|
||||
func (l *waiterList) InsertBefore(a, e *Entry) {
|
||||
aLinker := waiterElementMapper{}.linkerFor(a)
|
||||
eLinker := waiterElementMapper{}.linkerFor(e)
|
||||
|
||||
b := aLinker.Prev()
|
||||
eLinker.SetNext(a)
|
||||
eLinker.SetPrev(b)
|
||||
aLinker.SetPrev(e)
|
||||
|
||||
if b != nil {
|
||||
waiterElementMapper{}.linkerFor(b).SetNext(e)
|
||||
} else {
|
||||
l.head = e
|
||||
}
|
||||
}
|
||||
|
||||
// Remove removes e from l.
|
||||
//
|
||||
//go:nosplit
|
||||
func (l *waiterList) Remove(e *Entry) {
|
||||
linker := waiterElementMapper{}.linkerFor(e)
|
||||
prev := linker.Prev()
|
||||
next := linker.Next()
|
||||
|
||||
if prev != nil {
|
||||
waiterElementMapper{}.linkerFor(prev).SetNext(next)
|
||||
} else if l.head == e {
|
||||
l.head = next
|
||||
}
|
||||
|
||||
if next != nil {
|
||||
waiterElementMapper{}.linkerFor(next).SetPrev(prev)
|
||||
} else if l.tail == e {
|
||||
l.tail = prev
|
||||
}
|
||||
|
||||
linker.SetNext(nil)
|
||||
linker.SetPrev(nil)
|
||||
}
|
||||
|
||||
// Entry is a default implementation of Linker. Users can add anonymous fields
|
||||
// of this type to their structs to make them automatically implement the
|
||||
// methods needed by List.
|
||||
//
|
||||
// +stateify savable
|
||||
type waiterEntry struct {
|
||||
next *Entry
|
||||
prev *Entry
|
||||
}
|
||||
|
||||
// Next returns the entry that follows e in the list.
|
||||
//
|
||||
//go:nosplit
|
||||
func (e *waiterEntry) Next() *Entry {
|
||||
return e.next
|
||||
}
|
||||
|
||||
// Prev returns the entry that precedes e in the list.
|
||||
//
|
||||
//go:nosplit
|
||||
func (e *waiterEntry) Prev() *Entry {
|
||||
return e.prev
|
||||
}
|
||||
|
||||
// SetNext assigns 'entry' as the entry that follows e in the list.
|
||||
//
|
||||
//go:nosplit
|
||||
func (e *waiterEntry) SetNext(elem *Entry) {
|
||||
e.next = elem
|
||||
}
|
||||
|
||||
// SetPrev assigns 'entry' as the entry that precedes e in the list.
|
||||
//
|
||||
//go:nosplit
|
||||
func (e *waiterEntry) SetPrev(elem *Entry) {
|
||||
e.prev = elem
|
||||
}
|
||||
128
vendor/gvisor.dev/gvisor/pkg/waiter/waiter_state_autogen.go
vendored
Normal file
128
vendor/gvisor.dev/gvisor/pkg/waiter/waiter_state_autogen.go
vendored
Normal file
@@ -0,0 +1,128 @@
|
||||
// automatically generated by stateify.
|
||||
|
||||
package waiter
|
||||
|
||||
import (
|
||||
"context"
|
||||
|
||||
"gvisor.dev/gvisor/pkg/state"
|
||||
)
|
||||
|
||||
func (e *Entry) StateTypeName() string {
|
||||
return "pkg/waiter.Entry"
|
||||
}
|
||||
|
||||
func (e *Entry) StateFields() []string {
|
||||
return []string{
|
||||
"waiterEntry",
|
||||
"eventListener",
|
||||
"mask",
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Entry) beforeSave() {}
|
||||
|
||||
// +checklocksignore
|
||||
func (e *Entry) StateSave(stateSinkObject state.Sink) {
|
||||
e.beforeSave()
|
||||
stateSinkObject.Save(0, &e.waiterEntry)
|
||||
stateSinkObject.Save(1, &e.eventListener)
|
||||
stateSinkObject.Save(2, &e.mask)
|
||||
}
|
||||
|
||||
func (e *Entry) afterLoad(context.Context) {}
|
||||
|
||||
// +checklocksignore
|
||||
func (e *Entry) StateLoad(ctx context.Context, stateSourceObject state.Source) {
|
||||
stateSourceObject.Load(0, &e.waiterEntry)
|
||||
stateSourceObject.Load(1, &e.eventListener)
|
||||
stateSourceObject.Load(2, &e.mask)
|
||||
}
|
||||
|
||||
func (q *Queue) StateTypeName() string {
|
||||
return "pkg/waiter.Queue"
|
||||
}
|
||||
|
||||
func (q *Queue) StateFields() []string {
|
||||
return []string{
|
||||
"list",
|
||||
}
|
||||
}
|
||||
|
||||
func (q *Queue) beforeSave() {}
|
||||
|
||||
// +checklocksignore
|
||||
func (q *Queue) StateSave(stateSinkObject state.Sink) {
|
||||
q.beforeSave()
|
||||
stateSinkObject.Save(0, &q.list)
|
||||
}
|
||||
|
||||
func (q *Queue) afterLoad(context.Context) {}
|
||||
|
||||
// +checklocksignore
|
||||
func (q *Queue) StateLoad(ctx context.Context, stateSourceObject state.Source) {
|
||||
stateSourceObject.Load(0, &q.list)
|
||||
}
|
||||
|
||||
func (l *waiterList) StateTypeName() string {
|
||||
return "pkg/waiter.waiterList"
|
||||
}
|
||||
|
||||
func (l *waiterList) StateFields() []string {
|
||||
return []string{
|
||||
"head",
|
||||
"tail",
|
||||
}
|
||||
}
|
||||
|
||||
func (l *waiterList) beforeSave() {}
|
||||
|
||||
// +checklocksignore
|
||||
func (l *waiterList) StateSave(stateSinkObject state.Sink) {
|
||||
l.beforeSave()
|
||||
stateSinkObject.Save(0, &l.head)
|
||||
stateSinkObject.Save(1, &l.tail)
|
||||
}
|
||||
|
||||
func (l *waiterList) afterLoad(context.Context) {}
|
||||
|
||||
// +checklocksignore
|
||||
func (l *waiterList) StateLoad(ctx context.Context, stateSourceObject state.Source) {
|
||||
stateSourceObject.Load(0, &l.head)
|
||||
stateSourceObject.Load(1, &l.tail)
|
||||
}
|
||||
|
||||
func (e *waiterEntry) StateTypeName() string {
|
||||
return "pkg/waiter.waiterEntry"
|
||||
}
|
||||
|
||||
func (e *waiterEntry) StateFields() []string {
|
||||
return []string{
|
||||
"next",
|
||||
"prev",
|
||||
}
|
||||
}
|
||||
|
||||
func (e *waiterEntry) beforeSave() {}
|
||||
|
||||
// +checklocksignore
|
||||
func (e *waiterEntry) StateSave(stateSinkObject state.Sink) {
|
||||
e.beforeSave()
|
||||
stateSinkObject.Save(0, &e.next)
|
||||
stateSinkObject.Save(1, &e.prev)
|
||||
}
|
||||
|
||||
func (e *waiterEntry) afterLoad(context.Context) {}
|
||||
|
||||
// +checklocksignore
|
||||
func (e *waiterEntry) StateLoad(ctx context.Context, stateSourceObject state.Source) {
|
||||
stateSourceObject.Load(0, &e.next)
|
||||
stateSourceObject.Load(1, &e.prev)
|
||||
}
|
||||
|
||||
func init() {
|
||||
state.Register((*Entry)(nil))
|
||||
state.Register((*Queue)(nil))
|
||||
state.Register((*waiterList)(nil))
|
||||
state.Register((*waiterEntry)(nil))
|
||||
}
|
||||
Reference in New Issue
Block a user