Update dependencies
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138
vendor/tailscale.com/syncs/shardedmap.go
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vendored
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138
vendor/tailscale.com/syncs/shardedmap.go
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// Copyright (c) Tailscale Inc & AUTHORS
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// SPDX-License-Identifier: BSD-3-Clause
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package syncs
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import (
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"sync"
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"golang.org/x/sys/cpu"
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)
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// ShardedMap is a synchronized map[K]V, internally sharded by a user-defined
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// K-sharding function.
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//
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// The zero value is not safe for use; use NewShardedMap.
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type ShardedMap[K comparable, V any] struct {
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shardFunc func(K) int
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shards []mapShard[K, V]
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}
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type mapShard[K comparable, V any] struct {
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mu sync.Mutex
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m map[K]V
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_ cpu.CacheLinePad // avoid false sharing of neighboring shards' mutexes
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}
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// NewShardedMap returns a new ShardedMap with the given number of shards and
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// sharding function.
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//
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// The shard func must return a integer in the range [0, shards) purely
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// deterministically based on the provided K.
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func NewShardedMap[K comparable, V any](shards int, shard func(K) int) *ShardedMap[K, V] {
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m := &ShardedMap[K, V]{
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shardFunc: shard,
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shards: make([]mapShard[K, V], shards),
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}
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for i := range m.shards {
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m.shards[i].m = make(map[K]V)
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}
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return m
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}
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func (m *ShardedMap[K, V]) shard(key K) *mapShard[K, V] {
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return &m.shards[m.shardFunc(key)]
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}
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// GetOk returns m[key] and whether it was present.
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func (m *ShardedMap[K, V]) GetOk(key K) (value V, ok bool) {
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shard := m.shard(key)
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shard.mu.Lock()
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defer shard.mu.Unlock()
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value, ok = shard.m[key]
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return
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}
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// Get returns m[key] or the zero value of V if key is not present.
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func (m *ShardedMap[K, V]) Get(key K) (value V) {
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value, _ = m.GetOk(key)
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return
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}
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// Mutate atomically mutates m[k] by calling mutator.
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//
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// The mutator function is called with the old value (or its zero value) and
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// whether it existed in the map and it returns the new value and whether it
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// should be set in the map (true) or deleted from the map (false).
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//
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// It returns the change in size of the map as a result of the mutation, one of
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// -1 (delete), 0 (change), or 1 (addition).
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func (m *ShardedMap[K, V]) Mutate(key K, mutator func(oldValue V, oldValueExisted bool) (newValue V, keep bool)) (sizeDelta int) {
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shard := m.shard(key)
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shard.mu.Lock()
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defer shard.mu.Unlock()
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oldV, oldOK := shard.m[key]
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newV, newOK := mutator(oldV, oldOK)
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if newOK {
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shard.m[key] = newV
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if oldOK {
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return 0
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}
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return 1
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}
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delete(shard.m, key)
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if oldOK {
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return -1
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}
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return 0
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}
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// Set sets m[key] = value.
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//
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// present in m).
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func (m *ShardedMap[K, V]) Set(key K, value V) (grew bool) {
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shard := m.shard(key)
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shard.mu.Lock()
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defer shard.mu.Unlock()
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s0 := len(shard.m)
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shard.m[key] = value
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return len(shard.m) > s0
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}
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// Delete removes key from m.
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//
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// It reports whether the map size shrunk (that is, whether key was present in
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// the map).
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func (m *ShardedMap[K, V]) Delete(key K) (shrunk bool) {
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shard := m.shard(key)
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shard.mu.Lock()
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defer shard.mu.Unlock()
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s0 := len(shard.m)
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delete(shard.m, key)
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return len(shard.m) < s0
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}
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// Contains reports whether m contains key.
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func (m *ShardedMap[K, V]) Contains(key K) bool {
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shard := m.shard(key)
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shard.mu.Lock()
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defer shard.mu.Unlock()
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_, ok := shard.m[key]
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return ok
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}
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// Len returns the number of elements in m.
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//
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// It does so by locking shards one at a time, so it's not particularly cheap,
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// nor does it give a consistent snapshot of the map. It's mostly intended for
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// metrics or testing.
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func (m *ShardedMap[K, V]) Len() int {
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n := 0
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for i := range m.shards {
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shard := &m.shards[i]
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shard.mu.Lock()
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n += len(shard.m)
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shard.mu.Unlock()
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}
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return n
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}
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