This commit is contained in:
2026-02-19 10:07:43 +00:00
parent 007438e372
commit 6e637ecf77
1763 changed files with 60820 additions and 279516 deletions

64
vendor/tailscale.com/net/udprelay/endpoint/endpoint.go generated vendored Normal file
View File

@@ -0,0 +1,64 @@
// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
// Package endpoint contains types relating to UDP relay server endpoints. It
// does not import tailscale.com/net/udprelay.
package endpoint
import (
"net/netip"
"time"
"tailscale.com/tstime"
"tailscale.com/types/key"
)
// ServerRetryAfter is the default
// [tailscale.com/net/udprelay.ErrServerNotReady.RetryAfter] value.
const ServerRetryAfter = time.Second * 3
// ServerEndpoint contains details for an endpoint served by a
// [tailscale.com/net/udprelay.Server].
type ServerEndpoint struct {
// ServerDisco is the Server's Disco public key used as part of the 3-way
// bind handshake. Server will use the same ServerDisco for its lifetime.
// ServerDisco value in combination with LamportID value represents a
// unique ServerEndpoint allocation.
ServerDisco key.DiscoPublic
// ClientDisco are the Disco public keys of the relay participants permitted
// to handshake with this endpoint.
ClientDisco [2]key.DiscoPublic
// LamportID is unique and monotonically non-decreasing across
// ServerEndpoint allocations for the lifetime of Server. It enables clients
// to dedup and resolve allocation event order. Clients may race to allocate
// on the same Server, and signal ServerEndpoint details via alternative
// channels, e.g. DERP. Additionally, Server.AllocateEndpoint() requests may
// not result in a new allocation depending on existing server-side endpoint
// state. Therefore, where clients have local, existing state that contains
// ServerDisco and LamportID values matching a newly learned endpoint, these
// can be considered one and the same. If ServerDisco is equal, but
// LamportID is unequal, LamportID comparison determines which
// ServerEndpoint was allocated most recently.
LamportID uint64
// AddrPorts are the IP:Port candidate pairs the Server may be reachable
// over.
AddrPorts []netip.AddrPort
// VNI (Virtual Network Identifier) is the Geneve header VNI the Server
// will use for transmitted packets, and expects for received packets
// associated with this endpoint.
VNI uint32
// BindLifetime is amount of time post-allocation the Server will consider
// the endpoint active while it has yet to be bound via 3-way bind handshake
// from both client parties.
BindLifetime tstime.GoDuration
// SteadyStateLifetime is the amount of time post 3-way bind handshake from
// both client parties the Server will consider the endpoint active lacking
// bidirectional data flow.
SteadyStateLifetime tstime.GoDuration
}

76
vendor/tailscale.com/net/udprelay/status/status.go generated vendored Normal file
View File

@@ -0,0 +1,76 @@
// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
// Package status contains types relating to the status of peer relay sessions
// between peer relay client nodes via a peer relay server.
package status
import (
"net/netip"
)
// ServerStatus contains the listening UDP port and active sessions (if any) for
// this node's peer relay server at a point in time.
type ServerStatus struct {
// UDPPort is the UDP port number that the peer relay server forwards over,
// as configured by the user with 'tailscale set --relay-server-port=<PORT>'.
// If the port has not been configured, UDPPort will be nil. A non-nil zero
// value signifies the user has opted for a random unused port.
UDPPort *uint16
// Sessions is a slice of detailed status information about each peer
// relay session that this node's peer relay server is involved with. It
// may be empty.
Sessions []ServerSession
}
// ClientInfo contains status-related information about a single peer relay
// client involved in a single peer relay session.
type ClientInfo struct {
// Endpoint is the [netip.AddrPort] of this peer relay client's underlay
// endpoint participating in the session, or a zero value if the client
// has not completed a handshake.
Endpoint netip.AddrPort
// ShortDisco is a string representation of this peer relay client's disco
// public key.
//
// TODO: disco keys are pretty meaningless to end users, and they are also
// ephemeral. We really need node keys (or translation to first ts addr),
// but those are not fully plumbed into the [udprelay.Server]. Disco keys
// can also be ambiguous to a node key, but we could add node key into a
// [disco.AllocateUDPRelayEndpointRequest] in similar fashion to
// [disco.Ping]. There's also the problem of netmap trimming, where we
// can't verify a node key maps to a disco key.
ShortDisco string
// PacketsTx is the number of packets this peer relay client has sent to
// the other client via the relay server after completing a handshake. This
// is identical to the number of packets that the peer relay server has
// received from this client.
PacketsTx uint64
// BytesTx is the total overlay bytes this peer relay client has sent to
// the other client via the relay server after completing a handshake. This
// is identical to the total overlay bytes that the peer relay server has
// received from this client.
BytesTx uint64
}
// ServerSession contains status information for a single session between two
// peer relay clients, which are relayed via one peer relay server. This is the
// status as seen by the peer relay server; each client node may have a
// different view of the session's current status based on connectivity and
// where the client is in the peer relay endpoint setup (allocation, binding,
// pinging, active).
type ServerSession struct {
// VNI is the Virtual Network Identifier for this peer relay session, which
// comes from the Geneve header and is unique to this session.
VNI uint32
// Client1 contains status information about one of the two peer relay
// clients involved in this session. Note that 'Client1' does NOT mean this
// was/wasn't the allocating client, or the first client to bind, etc; this
// is just one client of two.
Client1 ClientInfo
// Client2 contains status information about one of the two peer relay
// clients involved in this session. Note that 'Client2' does NOT mean this
// was/wasn't the allocating client, or the second client to bind, etc; this
// is just one client of two.
Client2 ClientInfo
}