Files
tsnet-proxy/vendor/github.com/gaissmai/bart/internal/sparse/array.go
2025-04-09 01:00:12 +01:00

161 lines
3.7 KiB
Go

// Copyright (c) 2024 Karl Gaissmaier
// SPDX-License-Identifier: MIT
// package sparse implements a generic sparse array
// with popcount compression.
package sparse
import (
"github.com/gaissmai/bart/internal/bitset"
)
// Array, a generic implementation of a sparse array
// with popcount compression and payload T.
type Array[T any] struct {
bitset.BitSet
Items []T
}
// Get the value at i from sparse array.
//
// example: Array.Get(5) -> Array.Items[1]
//
// ⬇
// BitSet: [0|0|1|0|0|1|0|1|...] <- 3 bits set
// Items: [*|*|*] <- len(Items) = 3
// ⬆
//
// BitSet.Test(5): true
// BitSet.popcount(5): 2, for interval [0,5]
// BitSet.Rank0(5): 1, equal popcount(5)-1
func (s *Array[T]) Get(i uint) (value T, ok bool) {
if s.Test(i) {
return s.Items[s.Rank0(i)], true
}
return
}
// MustGet, use it only after a successful test
// or the behavior is undefined, maybe it panics.
func (s *Array[T]) MustGet(i uint) T {
return s.Items[s.Rank0(i)]
}
// UpdateAt or set the value at i via callback. The new value is returned
// and true if the value was already present.
func (s *Array[T]) UpdateAt(i uint, cb func(T, bool) T) (newValue T, wasPresent bool) {
var rank0 int
// if already set, get current value
var oldValue T
if wasPresent = s.Test(i); wasPresent {
rank0 = s.Rank0(i)
oldValue = s.Items[rank0]
}
// callback function to get updated or new value
newValue = cb(oldValue, wasPresent)
// already set, update and return value
if wasPresent {
s.Items[rank0] = newValue
return newValue, wasPresent
}
// new value, insert into bitset ...
s.BitSet = s.Set(i)
// bitset has changed, recalc rank
rank0 = s.Rank0(i)
// ... and insert value into slice
s.insertItem(rank0, newValue)
return newValue, wasPresent
}
// Len returns the number of items in sparse array.
func (s *Array[T]) Len() int {
return len(s.Items)
}
// Copy returns a shallow copy of the Array.
// The elements are copied using assignment, this is no deep clone.
func (s *Array[T]) Copy() *Array[T] {
if s == nil {
return nil
}
return &Array[T]{
BitSet: s.BitSet.Clone(),
Items: append(s.Items[:0:0], s.Items...),
}
}
// InsertAt a value at i into the sparse array.
// If the value already exists, overwrite it with val and return true.
func (s *Array[T]) InsertAt(i uint, value T) (exists bool) {
// slot exists, overwrite value
if s.Len() != 0 && s.Test(i) {
s.Items[s.Rank0(i)] = value
return true
}
// new, insert into bitset ...
s.BitSet = s.Set(i)
// ... and slice
s.insertItem(s.Rank0(i), value)
return false
}
// DeleteAt a value at i from the sparse array, zeroes the tail.
func (s *Array[T]) DeleteAt(i uint) (value T, exists bool) {
if s.Len() == 0 || !s.Test(i) {
return
}
rank0 := s.Rank0(i)
value = s.Items[rank0]
// delete from slice
s.deleteItem(rank0)
// delete from bitset
s.BitSet = s.Clear(i)
return value, true
}
// insertItem inserts the item at index i, shift the rest one pos right
//
// It panics if i is out of range.
func (s *Array[T]) insertItem(i int, item T) {
if len(s.Items) < cap(s.Items) {
s.Items = s.Items[:len(s.Items)+1] // fast resize, no alloc
} else {
var zero T
s.Items = append(s.Items, zero) // append one item, mostly enlarge cap by more than one item
}
copy(s.Items[i+1:], s.Items[i:])
s.Items[i] = item
}
// deleteItem at index i, shift the rest one pos left and clears the tail item
//
// It panics if i is out of range.
func (s *Array[T]) deleteItem(i int) {
var zero T
nl := len(s.Items) - 1 // new len
copy(s.Items[i:], s.Items[i+1:]) // overwrite item at [i]
s.Items[nl] = zero // clear the tail item
s.Items = s.Items[:nl] // new len, keep cap is unchanged
}