Files
tsnet-proxy/vendor/github.com/aws/smithy-go/middleware/step_build.go
2026-02-19 10:07:43 +00:00

299 lines
7.9 KiB
Go

// Code generated by smithy-go/middleware/generate.go DO NOT EDIT.
package middleware
import (
"context"
"fmt"
)
// BuildInput provides the input parameters for the BuildMiddleware to consume.
// BuildMiddleware may modify the Request value before forwarding the input
// along to the next BuildHandler.
type BuildInput struct {
Request interface{}
}
// BuildOutput provides the result returned by the next BuildHandler.
type BuildOutput struct {
Result interface{}
}
// BuildHandler provides the interface for the next handler the
// BuildMiddleware will call in the middleware chain.
type BuildHandler interface {
HandleBuild(ctx context.Context, in BuildInput) (
out BuildOutput, metadata Metadata, err error,
)
}
// BuildMiddleware provides the interface for middleware specific to the
// build step. Delegates to the next BuildHandler for further
// processing.
type BuildMiddleware interface {
// ID returns a unique ID for the middleware in the BuildStep. The step does not
// allow duplicate IDs.
ID() string
// HandleBuild invokes the middleware behavior which must delegate to the next handler
// for the middleware chain to continue. The method must return a result or
// error to its caller.
HandleBuild(ctx context.Context, in BuildInput, next BuildHandler) (
out BuildOutput, metadata Metadata, err error,
)
}
// BuildMiddlewareFunc returns a BuildMiddleware with the unique ID provided,
// and the func to be invoked.
func BuildMiddlewareFunc(id string, fn func(context.Context, BuildInput, BuildHandler) (BuildOutput, Metadata, error)) BuildMiddleware {
return buildMiddlewareFunc{
id: id,
fn: fn,
}
}
type buildMiddlewareFunc struct {
// Unique ID for the middleware.
id string
// Middleware function to be called.
fn func(context.Context, BuildInput, BuildHandler) (
BuildOutput, Metadata, error,
)
}
// ID returns the unique ID for the middleware.
func (s buildMiddlewareFunc) ID() string { return s.id }
// HandleBuild invokes the middleware Fn.
func (s buildMiddlewareFunc) HandleBuild(ctx context.Context, in BuildInput, next BuildHandler) (
out BuildOutput, metadata Metadata, err error,
) {
return s.fn(ctx, in, next)
}
var _ BuildMiddleware = (buildMiddlewareFunc{})
// BuildStep provides the ordered grouping of BuildMiddleware to be
// invoked on a handler.
type BuildStep struct {
head *decoratedBuildHandler
tail *decoratedBuildHandler
}
// NewBuildStep returns an BuildStep ready to have middleware for
// build added to it.
func NewBuildStep() *BuildStep {
return &BuildStep{}
}
var _ Middleware = (*BuildStep)(nil)
// ID returns the unique ID of the step as a middleware.
func (s *BuildStep) ID() string {
return "Build stack step"
}
// HandleMiddleware invokes the middleware by decorating the next handler
// provided. Returns the result of the middleware and handler being invoked.
//
// Implements Middleware interface.
func (s *BuildStep) HandleMiddleware(ctx context.Context, in interface{}, next Handler) (
out interface{}, metadata Metadata, err error,
) {
sIn := BuildInput{
Request: in,
}
wh := &buildWrapHandler{next}
if s.head == nil {
res, metadata, err := wh.HandleBuild(ctx, sIn)
return res.Result, metadata, err
}
s.tail.Next = wh
res, metadata, err := s.head.HandleBuild(ctx, sIn)
return res.Result, metadata, err
}
// Get retrieves the middleware identified by id. If the middleware is not present, returns false.
func (s *BuildStep) Get(id string) (BuildMiddleware, bool) {
found, _ := s.get(id)
if found == nil {
return nil, false
}
return found.With, true
}
// Add injects the middleware to the relative position of the middleware group.
//
// Add never returns an error. It used to for duplicate phases but this
// behavior has since been removed as part of a performance optimization. The
// return value from Add can be ignored.
func (s *BuildStep) Add(m BuildMiddleware, pos RelativePosition) error {
if s.head == nil {
s.head = &decoratedBuildHandler{nil, m}
s.tail = s.head
return nil
}
if pos == Before {
s.head = &decoratedBuildHandler{s.head, m}
} else {
tail := &decoratedBuildHandler{nil, m}
s.tail.Next = tail
s.tail = tail
}
return nil
}
// Insert injects the middleware relative to an existing middleware ID.
// Returns error if the original middleware does not exist, or the middleware
// being added already exists.
func (s *BuildStep) Insert(m BuildMiddleware, relativeTo string, pos RelativePosition) error {
found, prev := s.get(relativeTo)
if found == nil {
return fmt.Errorf("not found: %s", m.ID())
}
if pos == Before {
if prev == nil { // at the front
s.head = &decoratedBuildHandler{s.head, m}
} else { // somewhere in the middle
prev.Next = &decoratedBuildHandler{found, m}
}
} else {
if found.Next == nil { // at the end
tail := &decoratedBuildHandler{nil, m}
s.tail.Next = tail
s.tail = tail
} else { // somewhere in the middle
found.Next = &decoratedBuildHandler{found.Next, m}
}
}
return nil
}
// Swap removes the middleware by id, replacing it with the new middleware.
// Returns the middleware removed, or error if the middleware to be removed
// doesn't exist.
func (s *BuildStep) Swap(id string, m BuildMiddleware) (BuildMiddleware, error) {
found, _ := s.get(id)
if found == nil {
return nil, fmt.Errorf("not found: %s", m.ID())
}
swapped := found.With
found.With = m
return swapped, nil
}
// Remove removes the middleware by id. Returns error if the middleware
// doesn't exist.
func (s *BuildStep) Remove(id string) (BuildMiddleware, error) {
found, prev := s.get(id)
if found == nil {
return nil, fmt.Errorf("not found: %s", id)
}
if s.head == s.tail { // it's the only one
s.head = nil
s.tail = nil
} else if found == s.head { // at the front
s.head = s.head.Next.(*decoratedBuildHandler)
} else if found == s.tail { // at the end
prev.Next = nil
s.tail = prev
} else {
prev.Next = found.Next // somewhere in the middle
}
return found.With, nil
}
// List returns a list of the middleware in the step.
func (s *BuildStep) List() []string {
var ids []string
for h := s.head; h != nil; {
ids = append(ids, h.With.ID())
if h.Next == nil {
break
}
// once executed, tail.Next of the list will be set to an
// *buildWrapHandler, make sure to check for that
if hnext, ok := h.Next.(*decoratedBuildHandler); ok {
h = hnext
} else {
break
}
}
return ids
}
// Clear removes all middleware in the step.
func (s *BuildStep) Clear() {
s.head = nil
s.tail = nil
}
func (s *BuildStep) get(id string) (found, prev *decoratedBuildHandler) {
for h := s.head; h != nil; {
if h.With.ID() == id {
found = h
return
}
prev = h
if h.Next == nil {
return
}
// once executed, tail.Next of the list will be set to an
// *buildWrapHandler
h, _ = h.Next.(*decoratedBuildHandler)
}
return
}
type buildWrapHandler struct {
Next Handler
}
var _ BuildHandler = (*buildWrapHandler)(nil)
// HandleBuild implements BuildHandler, converts types and delegates to underlying
// generic handler.
func (w buildWrapHandler) HandleBuild(ctx context.Context, in BuildInput) (
out BuildOutput, metadata Metadata, err error,
) {
res, metadata, err := w.Next.Handle(ctx, in.Request)
return BuildOutput{
Result: res,
}, metadata, err
}
type decoratedBuildHandler struct {
Next BuildHandler
With BuildMiddleware
}
var _ BuildHandler = (*decoratedBuildHandler)(nil)
func (h decoratedBuildHandler) HandleBuild(ctx context.Context, in BuildInput) (
out BuildOutput, metadata Metadata, err error,
) {
return h.With.HandleBuild(ctx, in, h.Next)
}
// BuildHandlerFunc provides a wrapper around a function to be used as buildMiddleware.
type BuildHandlerFunc func(context.Context, BuildInput) (BuildOutput, Metadata, error)
// HandleBuild calls the wrapped function with the provided arguments.
func (f BuildHandlerFunc) HandleBuild(ctx context.Context, in BuildInput) (BuildOutput, Metadata, error) {
return f(ctx, in)
}
var _ BuildHandler = BuildHandlerFunc(nil)