Files
tsnet-proxy/vendor/github.com/tailscale/wireguard-go/device/peer.go
T
2026-10-22 12:27:19 +01:00

555 lines
17 KiB
Go

/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2017-2023 WireGuard LLC. All Rights Reserved.
*/
package device
import (
"container/list"
"encoding/binary"
"errors"
"net/netip"
"runtime"
"slices"
"sync"
"sync/atomic"
"time"
"github.com/tailscale/wireguard-go/conn"
)
type Peer struct {
runningState struct {
// isRunning is swapped across [Peer.Start] and [Peer.Stop]. Direct
// access loads are best-effort and inherently racey.
isRunning atomic.Bool
// queueWriters is the count of outstanding goroutines performing
// potential write operations against [Peer.queue].* channels.
// It is semantically similar to a [sync.WaitGroup], but free
// from the event order constraints of [sync.WaitGroup.Add]. Increments
// from zero may run concurrent to the "waiting" side.
queueWriters atomic.Int32
// queueReaders is the count of outstanding goroutines performing
// potential read operations against [Peer.queue.inbound] and
// [Peer.queue.outbound].
queueReaders sync.WaitGroup
}
keypairs Keypairs
handshake Handshake
device *Device
txBytes atomic.Uint64 // bytes send to peer (endpoint)
rxBytes atomic.Uint64 // bytes received from peer
lastHandshakeNano atomic.Int64 // nanoseconds since epoch
handshakeOnUserSend atomic.Bool // attempt handshake following next outbound transport
sessionState struct {
sync.Mutex
current PeerSessionState
sessionExpires time.Time
}
// deleteOnIdle indicates whether the peer should be deleted when idle
// because it was auto-created via a Device.PeerLookupFunc.
//
// This field should only be set once, before the peer is started.
deleteOnIdle bool
endpoint struct {
sync.Mutex
val conn.Endpoint
clearSrcOnTx bool // signal to val.ClearSrc() prior to next packet transmission
}
timers struct {
retransmitHandshake *Timer
sendKeepalive *Timer
newHandshake *Timer
sessionExpired *Timer
zeroKeyMaterial *Timer
persistentKeepalive *Timer
handshakeAttempts atomic.Uint32
needAnotherKeepalive atomic.Bool
sentLastMinuteHandshake atomic.Bool
}
state struct {
sync.Mutex // protects against concurrent Start/Stop, and fields below
allowedIPs []netip.Prefix
// testAllowedIP, if non-nil, is used to test whether the peer is
// allowed to send a packet from the given IP address. It can be read
// without locking, but must be set with the state mutex locked.
testAllowedIP atomic.Pointer[func(netip.Addr) bool]
}
// queue channel write operations must be wrapped by [Peer.doIfRunning]
queue struct {
staged chan *QueueOutboundElementsContainer // staged packets before a handshake is available
outbound chan *QueueOutboundElementsContainer // sequential ordering of udp transmission
inbound chan *QueueInboundElementsContainer // sequential ordering of tun writing
}
cookieGenerator CookieGenerator
trieEntries list.List
persistentKeepaliveInterval atomic.Uint32
// flowID pins this peer's decrypted packets to a single TUN write queue
// when the device is a [tun.MultiQueueDevice].
// See [Peer.writeTUN].
//
// The kernel picks a TUN queue by 5-tuple for new (or quiescent,
// TUN_FLOW_EXPIRE=3s) flows. A pin learned from our writes overrides
// the hash. Kernel delivers a packet to the stack before recording the pin,
// so the first reply to a flow we write leaves on the hashed queue and the
// rest on ours. Both queues then carry that flow briefly, which may
// introduce overlay reordering.
// See https://elixir.bootlin.com/linux/v7.0/source/drivers/net/tun.c#L461
//
// TODO match or influence kernel hashing when writing to TUN to avoid
// reorders. Note that the kernel hash is siphash keyed by an unexported
// random value. This can be overridden with TUNSETSTEERINGEBPF ioctl.
flowID uint32
}
func (device *Device) NewPeer(pk NoisePublicKey) (*Peer, error) {
if device.isClosed() {
return nil, errors.New("device closed")
}
// lock resources
device.staticIdentity.RLock()
defer device.staticIdentity.RUnlock()
device.peers.Lock()
defer device.peers.Unlock()
// check if over limit
if len(device.peers.keyMap) >= MaxPeers {
return nil, errors.New("too many peers")
}
// create peer
peer := new(Peer)
peer.cookieGenerator.Init(pk)
peer.device = device
// Public keys are uniformly distributed, so the low bytes spread fine.
peer.flowID = binary.LittleEndian.Uint32(pk[:4])
// staged is never closed, and it can be accessed concurrent to [Peer.Start],
// so we init here instead of [Peer.Start].
peer.queue.staged = make(chan *QueueOutboundElementsContainer, device.config.queueStagedSize)
// map public key
_, ok := device.peers.keyMap[pk]
if ok {
return nil, errAddExistingPeer
}
// pre-compute DH
handshake := &peer.handshake
handshake.mutex.Lock()
handshake.precomputedStaticStatic, _ = device.staticIdentity.privateKey.sharedSecret(pk)
handshake.remoteStatic = pk
handshake.mutex.Unlock()
// reset endpoint
peer.endpoint.Lock()
peer.endpoint.val = nil
peer.endpoint.clearSrcOnTx = false
peer.endpoint.Unlock()
// init timers
peer.timersInit()
// add
device.peers.keyMap[pk] = peer
return peer, nil
}
// SetAllowedIPs sets the allowed IP prefixes for this peer.
//
// If the allowedIPs are unchanged since the last call, this method is a no-op.
// It's the caller's responsibility to ensure that no two peers have duplicate
// allowed IPs. If so, the last writer wins.
func (p *Peer) SetAllowedIPs(allowedIPs []netip.Prefix) {
p.state.Lock()
defer p.state.Unlock()
if slices.Equal(p.state.allowedIPs, allowedIPs) {
return
}
p.device.allowedips.setPeerPrefixes(p, allowedIPs)
allowedIPs = slices.Clone(allowedIPs) // avoid retaining caller's slice
p.state.allowedIPs = allowedIPs
f := mkIPInCIDRsTestFunc(allowedIPs)
p.state.testAllowedIP.Store(&f)
}
// SetPresharedKey sets the optional WireGuard pre-shared key for this peer.
// The zero value disables the pre-shared-key layer.
func (p *Peer) SetPresharedKey(psk NoisePresharedKey) {
p.handshake.mutex.Lock()
defer p.handshake.mutex.Unlock()
p.handshake.presharedKey = psk
}
// SendBuffers sends buffers to peer. WireGuard packet data in each element of
// buffers must be preceded by MessageEncapsulatingTransportSize number of
// bytes.
func (peer *Peer) SendBuffers(buffers [][]byte) error {
peer.device.net.RLock()
defer peer.device.net.RUnlock()
if peer.device.isClosed() {
return nil
}
peer.endpoint.Lock()
endpoint := peer.endpoint.val
if endpoint == nil {
peer.endpoint.Unlock()
return errors.New("no known endpoint for peer")
}
if peer.endpoint.clearSrcOnTx {
endpoint.ClearSrc()
peer.endpoint.clearSrcOnTx = false
}
peer.endpoint.Unlock()
err := peer.device.net.bind.Send(buffers, endpoint, MessageEncapsulatingTransportSize)
if err == nil {
var totalLen uint64
for _, b := range buffers {
totalLen += uint64(len(b))
}
peer.txBytes.Add(totalLen)
}
return err
}
// writeTUN writes bufs to the TUN queue this peer is pinned to, keeping the
// peer's decrypted packets in order.
func (peer *Peer) writeTUN(bufs [][]byte, offset int) (int, error) {
return peer.device.tun.writeTo(int(peer.flowID), bufs, offset)
}
func (peer *Peer) String() string {
// The awful goo that follows is identical to:
//
// base64Key := base64.StdEncoding.EncodeToString(peer.handshake.remoteStatic[:])
// abbreviatedKey := base64Key[0:4] + "…" + base64Key[39:43]
// return fmt.Sprintf("peer(%s)", abbreviatedKey)
//
// except that it is considerably more efficient.
src := peer.handshake.remoteStatic
b64 := func(input byte) byte {
return input + 'A' + byte(((25-int(input))>>8)&6) - byte(((51-int(input))>>8)&75) - byte(((61-int(input))>>8)&15) + byte(((62-int(input))>>8)&3)
}
b := []byte("peer(____…____)")
const first = len("peer(")
const second = len("peer(____…")
b[first+0] = b64((src[0] >> 2) & 63)
b[first+1] = b64(((src[0] << 4) | (src[1] >> 4)) & 63)
b[first+2] = b64(((src[1] << 2) | (src[2] >> 6)) & 63)
b[first+3] = b64(src[2] & 63)
b[second+0] = b64(src[29] & 63)
b[second+1] = b64((src[30] >> 2) & 63)
b[second+2] = b64(((src[30] << 4) | (src[31] >> 4)) & 63)
b[second+3] = b64((src[31] << 2) & 63)
return string(b)
}
func (peer *Peer) Start() {
// should never start a peer on a closed device
if peer.device.isClosed() {
return
}
// prevent simultaneous start/stop operations
peer.state.Lock()
defer peer.state.Unlock()
if peer.runningState.isRunning.Load() {
return
}
device := peer.device
device.log.Verbosef("%v - Starting", peer)
// init inbound & outbound packet queues
peer.queue.outbound = make(chan *QueueOutboundElementsContainer, device.config.queueOutboundSize)
peer.queue.inbound = make(chan *QueueInboundElementsContainer, device.config.queueInboundSize)
// reset routine state
peer.runningState.queueReaders.Wait()
peer.runningState.queueReaders.Add(2)
peer.handshake.mutex.Lock()
peer.handshake.lastSentHandshake = time.Now().Add(-(RekeyTimeout + time.Second))
peer.handshake.mutex.Unlock()
peer.device.queue.encryption.wg.Add(1) // keep encryption queue open for our writes
peer.timersStart()
// Use the device batch size, not the bind batch size, as the device size is
// the size of the batch pools.
batchSize := peer.device.BatchSize()
go peer.RoutineSequentialSender(batchSize)
go peer.RoutineSequentialReceiver(batchSize)
peer.runningState.isRunning.Store(true)
// A lazily-created peer that never completes a handshake otherwise never
// arms its reaping timer. Arm it here, while running under state.Lock, so
// it's reclaimed after RejectAfterTime*3 of no session and is guaranteed to
// be torn down by a matching Stop. A completed handshake re-Mods it.
if peer.deleteOnIdle {
peer.timers.zeroKeyMaterial.Mod(RejectAfterTime * 3)
}
}
func (peer *Peer) ZeroAndFlushAll() {
device := peer.device
if peer.timers.sessionExpired != nil {
peer.timers.sessionExpired.Del()
}
// clear key pairs
keypairs := &peer.keypairs
keypairs.Lock()
device.DeleteKeypair(keypairs.previous)
device.DeleteKeypair(keypairs.current)
device.DeleteKeypair(keypairs.next.Load())
keypairs.previous = nil
keypairs.current = nil
keypairs.next.Store(nil)
keypairs.Unlock()
// clear handshake state
handshake := &peer.handshake
handshake.mutex.Lock()
device.indexTable.Delete(handshake.localIndex)
handshake.Clear()
handshake.mutex.Unlock()
peer.FlushStagedPackets()
peer.sessionState.Lock()
peer.sessionState.sessionExpires = time.Time{}
peer.noteSessionStateLocked(PeerSessionNone)
peer.sessionState.Unlock()
}
func (peer *Peer) ExpireCurrentKeypairs() {
handshake := &peer.handshake
handshake.mutex.Lock()
peer.device.indexTable.Delete(handshake.localIndex)
handshake.Clear()
peer.handshake.lastSentHandshake = time.Now().Add(-(RekeyTimeout + time.Second))
handshake.mutex.Unlock()
keypairs := &peer.keypairs
keypairs.Lock()
if keypairs.current != nil {
keypairs.current.sendNonce.Store(RejectAfterMessages)
}
if next := keypairs.next.Load(); next != nil {
next.sendNonce.Store(RejectAfterMessages)
}
keypairs.Unlock()
peer.sessionState.Lock()
peer.sessionState.sessionExpires = time.Time{}
peer.noteSessionStateLocked(PeerSessionExpired)
peer.sessionState.Unlock()
}
// queueOutboundIfRunning queues elems for outbound encryption & transmission to
// peer if peer is running, otherwise elems are returned to their respective
// pools for later re-use.
func (peer *Peer) queueOutboundIfRunning(elems *QueueOutboundElementsContainer) (queued bool) {
if queued = peer.doIfRunning(func() {
elems.filling.Add(1)
peer.queue.outbound <- elems
peer.device.queue.encryption.c <- elems
}); !queued {
for _, elem := range elems.elems {
peer.device.PutOutboundElement(elem)
}
peer.device.PutOutboundElementsContainer(elems)
}
return queued
}
// queueInboundIfRunning queues elems for inbound decryption from peer if peer
// is running, otherwise elems are returned to their respective pools for later
// re-use.
func (peer *Peer) queueInboundIfRunning(elems *QueueInboundElementsContainer) (queued bool) {
if queued = peer.doIfRunning(func() {
elems.filling.Add(1)
peer.queue.inbound <- elems
peer.device.queue.decryption.c <- elems
}); !queued {
for _, elem := range elems.elems {
peer.device.PutInboundElement(elem)
}
peer.device.PutInboundElementsContainer(elems)
}
return queued
}
// doIfRunning executes doQueueCrit if the [Peer] is running, i.e. the [Peer] is
// not stopped or stopping. It returns true if doQueueCrit ran, otherwise it
// returns false.
//
// doIfRunning exists to enable safe, bare (no select{}) write operations against
// [Peer.queue].* channels.
//
// doIfRunning makes no guarantee about the running generation of the [Peer], i.e.
// a [Peer] may stop then start all while a goroutine is within doIfRunning, but
// before doQueueCrit has run.
//
// doIfRunning is built on the assumption that the supplied critical sections are
// relatively cheap, as the mutually excluded peer-stopping side
// ([Peer.waitQueueActors]) busy-waits for actors to exit.
func (peer *Peer) doIfRunning(doQueueCrit func()) (ranCrit bool) {
if !peer.runningState.isRunning.Load() {
return false
}
peer.runningState.queueWriters.Add(1)
defer peer.runningState.queueWriters.Add(-1)
if peer.runningState.isRunning.Load() {
doQueueCrit()
return true
}
return false
}
// waitQueueActors waits for [Peer.runningState.queueWriters] and [Peer.runningState.queueReaders]
// to reach zero. It should be called after [Peer.runningState.isRunning] is
// swapped false.
func (peer *Peer) waitQueueActors() {
drainInboundOutbound := func() {
for {
select {
case container := <-peer.queue.inbound:
container.filling.Wait()
for _, elem := range container.elems {
peer.device.PutInboundElement(elem)
}
peer.device.PutInboundElementsContainer(container)
case container := <-peer.queue.outbound:
container.filling.Wait()
for _, elem := range container.elems {
peer.device.PutOutboundElement(elem)
}
peer.device.PutOutboundElementsContainer(container)
default:
return
}
}
}
// Busy-wait for queue writers to return.
for peer.runningState.queueWriters.Load() != 0 {
// We drain at every iteration to give our busy-wait some meaningful
// work that can unblock actors performing channel writes. The goal at
// this point is to get them to return as soon as possible. It's ok if
// there are outstanding elements on packet queues once queueWriters
// reaches zero, our reader shutdown below will handle those stragglers.
drainInboundOutbound()
// We don't want our busy-wait starving actors, so explicitly yield back
// to the runtime, to bias towards actor goroutines getting CPU time.
runtime.Gosched()
}
// Signal to RoutineSequentialSender and RoutineSequentialReceiver to
// exit. Let them deal with any outstanding elements on the associated
// channels.
close(peer.queue.inbound)
close(peer.queue.outbound)
peer.runningState.queueReaders.Wait()
}
func (peer *Peer) Stop() {
peer.state.Lock()
defer peer.state.Unlock()
if !peer.runningState.isRunning.Swap(false) {
return
}
peer.waitQueueActors()
peer.device.log.Verbosef("%v - Stopping", peer)
peer.timersStop()
peer.device.queue.encryption.wg.Done() // no more writes to encryption queue from us
peer.ZeroAndFlushAll()
}
func (peer *Peer) noteSessionState(state PeerSessionState) {
peer.sessionState.Lock()
defer peer.sessionState.Unlock()
peer.noteSessionStateLocked(state)
}
// noteSessionStateLocked records a session state transition and delivers the
// callback. The caller must hold peer.sessionState.Mutex during the
// state determination and transition.
func (peer *Peer) noteSessionStateLocked(state PeerSessionState) {
if peer.sessionState.current == state {
return
}
peer.sessionState.current = state
if f := peer.device.peerStateFn.Load(); f != nil {
(*f)(peer.handshake.remoteStatic, state)
}
}
func (peer *Peer) noteSessionHandshakeStarted() {
peer.sessionState.Lock()
defer peer.sessionState.Unlock()
if peer.sessionState.current == PeerSessionEstablished {
return
}
peer.noteSessionStateLocked(PeerSessionHandshake)
}
func (peer *Peer) noteSessionHandshakeStopped() {
peer.sessionState.Lock()
defer peer.sessionState.Unlock()
state := PeerSessionNone
if peer.hasKeyMaterial() {
state = PeerSessionExpired
}
peer.noteSessionStateLocked(state)
}
func (peer *Peer) hasKeyMaterial() bool {
keypairs := &peer.keypairs
keypairs.RLock()
defer keypairs.RUnlock()
return keypairs.previous != nil || keypairs.current != nil || keypairs.next.Load() != nil
}
func (peer *Peer) markEndpointSrcForClearing() {
peer.endpoint.Lock()
defer peer.endpoint.Unlock()
if peer.endpoint.val == nil {
return
}
peer.endpoint.clearSrcOnTx = true
}